The Development of Android-based Augmented Reality Learning Media in Curved Surfaces Geometry
DOI:
https://doi.org/10.35194/jp.v13i1.3940Kata Kunci:
Android-based learning media, Augmented reality, geometry, students’ responsesAbstrak
The increasing level of technology use in the education sector has an impact on the use of technology as a learning media. The aims of this research are to develop and produce the android-based augmented reality learning media in geometry for junior high school student and to know student’s respond to android-based augmented reality learning media in geometry. The type of the research is research and development and used the Luther-Sutopo Multimedia Development Method. Six stage to develop the android-based augmented reality learning media in geometry are concept, design, material collecting, assembly, testing and distribution. In the fifth stage, testing, the learning media tested at two steps, by validators and student’s respond. The validators gave score as much as 85.95% (valid without revision) for the content and construct materials of the learning media. The students’ gave good response of learning media, it can be seen from in the usefulness aspect 70% of respondents agreed that this learning media was useful and could be used in the learning process of curved geometric shapes. For the ease of use aspect 55% of respondents agreed that this learning media was easy to use. For the ease of learning aspect 50% of respondents agreed that this learning media could help them in the process of understanding geometric material on curved side shapes and for the satisfaction aspect 65% of respondents felt learning geometry with the help of learning media was fun and would recommend using this learning media to their friends.Referensi
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