AYSYAH NOOR SHOBAH; ANDRIYAT KRISDIAWAN , Rio; PRIANTAMA, Rio. Dynamic Scoring for Quran Memorization Assessment in Journey of Ayat Educational Game Using the Fuzzy Tsukamoto Algorithm. Media Jurnal Informatika, [S. l.], v. 18, n. 1, p. 61–74, 2026. DOI: 10.35194/mji.v18i1.6401. Disponível em: https://jurnal.unsur.ac.id/index.php/mjinformatika/article/view/6401. Acesso em: 27 jun. 2026.