Fauzian, M. F. R., Krisdiawan, R. A., & Asikin, N. A. (2026). Gamified English Vocabulary Puzzle Game with FSM-Based Emotional Feedback and Fisher–Yates Shuffle. Media Jurnal Informatika, 18(1), 75–89. Retrieved from https://jurnal.unsur.ac.id/index.php/mjinformatika/article/view/6402